A life simulation game released in 2000 where players manage virtual people (Sims), guiding their needs, careers, relationships, and home building in an open-ended sandbox.
- Developer: Maxis (Designer: Will Wright)
- Genre: Life simulation, sandbox
- Platforms: Windows, macOS (2000); numerous console/expansion releases
- Mechanics: Needs (motive) management, build/buy mode, careers and skills, life stages via expansions
- Notable: Massive mainstream success, extensive expansion packs, cultural impact and longevity as a franchise