A seminal roguelike platformer where procedural levels, permadeath, and physics‑driven systems create emergent runs full of risk, secrets, and daring rescues.
- Developer: Mossmouth (Derek Yu)
- Release: 2008 freeware; 2012 HD (XBLA) • Platforms: PC, Xbox 360 (later PS3/PSVita/PC)
- Genre: Roguelike platformer
- Notable mechanics: Procedural level generation, shops and ghost pressure, rescuing damsels/pets, secret routes (Black Market, City of Gold), risk‑reward economy
- Reception: Hugely influential; helped popularize modern roguelikes and inspired countless successors