Halo: Reach

A prequel to the original Halo, following Noble Team’s doomed defense of the planet Reach in a cinematic campaign paired with extensive multiplayer and Forge tools.

  • Developer: Bungie
  • Release: 2010 • Platforms: Xbox 360 (later MCC on Xbox One/PC)
  • Genre: First‑person shooter
  • Notable mechanics: Armor abilities (sprint, jetpack, armor lock), Firefight co‑op mode, robust Forge map editor, Theater mode, large‑scale set pieces
  • Reception: Strong critical acclaim and massive player adoption; a high point of Bungie’s Halo era

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