A starship‑management roguelike where you juggle power, crew, and subsystems while making high‑stakes decisions across sectors to deliver vital intel to the Federation.
- Developer: Subset Games
- Release: 2012 • Platforms: PC, macOS, Linux (Advanced Edition 2014; iPad)
- Genre: Real‑time with pause spaceship roguelike
- Notable mechanics: Subsystem power routing, crew micromanagement, room targeting and fires/boarding, randomized events, Advanced Edition augments and systems
- Reception: Critically acclaimed; a touchstone of indie design that popularized real‑time‑with‑pause roguelikes