Fallout

A post-nuclear role-playing game set in a retro-futuristic wasteland (1997) that pioneered open-ended quest design and moral choice.

  • Developer/Publisher: Interplay Productions / Interplay
  • Platform/Year: PC (MS-DOS/Windows), 1997
  • Genre: CRPG (isometric, turn-based combat)
  • Core systems: SPECIAL attributes, perks, skill checks, branching dialogue, multiple quest solutions
  • Notable: Emergent role-play, reputation systems, and consequences that reshape endings and factions

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