A post-nuclear role-playing game set in a retro-futuristic wasteland (1997) that pioneered open-ended quest design and moral choice.
- Developer/Publisher: Interplay Productions / Interplay
- Platform/Year: PC (MS-DOS/Windows), 1997
- Genre: CRPG (isometric, turn-based combat)
- Core systems: SPECIAL attributes, perks, skill checks, branching dialogue, multiple quest solutions
- Notable: Emergent role-play, reputation systems, and consequences that reshape endings and factions