Descent is a 1995 first-person shooter with true 360° six-degrees-of-freedom (6DOF) movement through labyrinthine mines, emphasizing spatial awareness and combat against rogue robots.
- Developer/Publisher: Parallax Software / Interplay Productions
- Release: 1995 on MS-DOS; later on Mac, PlayStation, and more
- Genre: 6DOF first-person shooter
- Notable: Full 3D movement (pitch/yaw/roll/strafe), claustrophobic level design, textured polygonal graphics, dynamic lighting, motion-sickness-inducing intensity
- Reception: Strong critical acclaim for innovation and tech; became a cult classic and spawned sequels