A modern real-time strategy entry that reimagines Command & Conquer with three asymmetric factions, contemporary warfare tech, and explosive, fast-paced battles.
- Developer: EA Los Angeles
- Year/Platforms: 2003; PC (Windows, later Mac via port)
- Genre: Real-time strategy (RTS)
- Core mechanics: Distinct USA/China/GLA tech trees, Generals abilities, dozer-based base building, supply gathering, superweapons
- Reception: Praised for faction asymmetry and multiplayer; expanded by Zero Hour with new subfactions and challenge mode