Every week on r/speedrun is a chaotic blend of record-breaking triumphs, hilarious missteps, and deeply opinionated discussions—and this past one was no different. From legendary moments of “RIP Any%” to an untied GoldenEye WR, here’s a snapshot of what the community’s been buzzing about.
🪦 RIP Any%: When Dreams Die Fast
In a thread that caught over 1,000 upvotes, user Aecial asked: What are your favorite “RIP Any%” moments? The community delivered with tales of runs derailed by stray inputs, dropped items, missed jumps, or the dreaded softlock five seconds from the credits. These are the beautiful, tragic speedrunning moments that live on in memes and montage compilations.
Whether it’s dying to the tutorial boss in Dark Souls after an hour of perfect movement or forgetting a key item in Resident Evil and realizing it… 20 minutes later—these moments are pure speedrun theater. Painful for the runner, golden for the viewer.
💬 The 15-Minute Video That Had 2 Minutes of Actual Info
User gwaccountonly123 hit a nerve with a mini-rant about speedrun video pacing, pointing out a video where 13 of 15 minutes were filler—sponsors, redundant history, and general fluff—before getting to the supposed “new strat” in the final two minutes.
“We have to get our bag sometimes, I get it, but come on man…”
The post sparked a discussion on content bloat, the fine line between monetization and viewer respect, and whether long intros are ever justified in the speedrunning world. TL;DR: Just show us the skip.
🏁 World Records, WRs, and Even More WRs
Records fell like dominoes this week:
- Zelda: BOTW Switch 2 Demo WR – Beat the final boss with 5 minutes to spare. Demo speedruns are the new hotness.
- GoldenEye 007 Egypt Agent Untied WR (0:43) – Chris Gonsalves dethrones a 2018 Karl Jobst record. N64 nostalgia continues to deliver.
- Super Metroid Low% Ice in 47:39 – ShinyZeni breaks through with a no-major-glitch run that’s tight and cold.
- Might & Magic VII Any% – TWO WRs in one week: first sub-4 (3:46) and then sub-3 (2:54). RisingHuman is literally speedrunning the leaderboard itself.
- GTFO beaten in 18 seconds – You read that right. Eighteen. Seconds.
🌀 TAS & Glitches – Peak SM64 and Lost Levels ACE
Speedrunning isn’t just about raw execution anymore. It’s also a celebration of creativity and precision with TAS (Tool-Assisted Speedruns) and glitch tech:
- Newcomer Kieran debuted an All Signs TAS for Super Mario 64, and it’s absurdly good—featuring Moat Door Skip, GWK chains, and routing wizardry.
- HitzCritz performed a full-level ACE (Arbitrary Code Execution) in Super Mario Bros: The Lost Levels on original hardware, becoming only the second human ever to do so.
Glitches continue to push the boundaries of what counts as “beating” a game.
🕹 GDQ & Community Vibes
- SGDQ 2025 games list is out—runners are hyped, debates have begun, and practice has officially started.
- Deltarune fans rejoice: Chapters 3 & 4 will be part of a full run at SGDQ.
- Meanwhile, streamer mikekanis went full madman mode with a 36+ hour Zelda 100% marathon covering multiple titles. That’s one way to spend a weekend.
🔊 One Last Thing: Why Synth Music?
A minor but charming thread asked: Why is synth music so prevalent in speedrun videos? Whether it’s nostalgia, rhythm, or just SummoningSalt’s taste, one thing’s clear—it fits. Retro tunes for retro vibes.
Final Thoughts
This week perfectly encapsulated what makes the speedrunning scene so dynamic: passionate debates, breakthrough records, absurd glitches, and the shared agony of a good run gone wrong.
And if you’re making a 15-minute video with 2 minutes of actual content… just remember: even speedrunners hate wasted time.
Source: reddit.com